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UnityToonShader Alternatives
Similar projects and alternatives to UnityToonShader
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ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
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Toon-Shader-Sonic-Riders
A Toon Shader made in Unity 2021 inspired from the artstyle of the game Sonic Riders.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better UnityToonShader alternative or higher similarity.
UnityToonShader reviews and mentions
Posts with mentions or reviews of UnityToonShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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Announcing bevy_toon_shader 0.1
I adapted it from this super neat tutorial in Unity, it was my first time writing anything of substance in wgsl :)
- Can someone help me with cell shading
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URP Toon Shader in the Shader Graph or Amplify Shader Editor?
since noone seems to know how to do that in URP with the latest version, all the ones i've found are outdated, look awful, or both, I tried going to SRP. this is the exact effect, I created a SRP scene, and it worked.
- How to learn to write shaders?
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Spent nearly two weeks in "Shader Hell", but I think the results are worth it! Finally nailed the "cartooney" effect I was going for (Broom model is still a work in progress)
The cel shading was a lot more straightforward than the outline. I followed Roystan's tutorial found here.
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Genuine question here, but imagine you're a game developer. Is there any story/QoL/gameplay feature that exists in any pokemon game in the last 15 years that you would look at and go "that's really cool, I'd like to do something like that in the next game I make".
Other things - lighting and texturing. I’m actually slightly colorblind and have a bad grasp of environment art, so I can’t speak intelligently about what went wrong with the PLA environments, but I have major gripes with the character shaders. They’re two-toned toon shaders, which is cool, but there’s no rim lighting - something that makes toon shading look a whole lot better. Check out this tutorial on recreating BOTW’s toon shader. That rim light is not there on PLA’s characters, which is why they look drab af. Also - the lighting is super weird, shaded parts of characters are really dark but the lit parts are bright as hell. White textures shouldn’t appear as #FFFFFF in the end result, that’s called being burnt out/blown out.
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Last year, I made a toon shader inspired from the artstyle of the game 'Sonic Riders'. You can check it out on my Github!
The tutorial I used to set a basic toon shader.
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How easy is cel shading?
Roystan has created some cool and easy tutorials creating shaders in unity: https://roystan.net/articles/toon-shader.html
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Pokémon LoA | Pokémon Presents Official Gameplay Trailer & Information
Here’s a breakdown of BotW’s toon shaderthat helps to illustrate this. For what they’ve shown in this trailer, they seemed to have stopped at step 2 of 5.
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Question regarding my depressing career
shaders are effectively applied math. I mean, here's an example article showing how to build a toon shader: https://roystan.net/articles/toon-shader.html
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Stats
Basic UnityToonShader repo stats
15
836
0.0
over 5 years ago
IronWarrior/UnityToonShader is an open source project licensed under The Unlicense which is not an OSI approved license.
The primary programming language of UnityToonShader is ShaderLab.
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