Genuine question here, but imagine you're a game developer. Is there any story/QoL/gameplay feature that exists in any pokemon game in the last 15 years that you would look at and go "that's really cool, I'd like to do something like that in the next game I make".

This page summarizes the projects mentioned and recommended in the original post on /r/pokemon

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • UnityToonShader

    Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

  • Other things - lighting and texturing. I’m actually slightly colorblind and have a bad grasp of environment art, so I can’t speak intelligently about what went wrong with the PLA environments, but I have major gripes with the character shaders. They’re two-toned toon shaders, which is cool, but there’s no rim lighting - something that makes toon shading look a whole lot better. Check out this tutorial on recreating BOTW’s toon shader. That rim light is not there on PLA’s characters, which is why they look drab af. Also - the lighting is super weird, shaded parts of characters are really dark but the lit parts are bright as hell. White textures shouldn’t appear as #FFFFFF in the end result, that’s called being burnt out/blown out.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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