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UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Other things - lighting and texturing. I’m actually slightly colorblind and have a bad grasp of environment art, so I can’t speak intelligently about what went wrong with the PLA environments, but I have major gripes with the character shaders. They’re two-toned toon shaders, which is cool, but there’s no rim lighting - something that makes toon shading look a whole lot better. Check out this tutorial on recreating BOTW’s toon shader. That rim light is not there on PLA’s characters, which is why they look drab af. Also - the lighting is super weird, shaded parts of characters are really dark but the lit parts are bright as hell. White textures shouldn’t appear as #FFFFFF in the end result, that’s called being burnt out/blown out.