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TexTools-Blender Alternatives
Similar projects and alternatives to TexTools-Blender
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better TexTools-Blender alternative or higher similarity.
TexTools-Blender reviews and mentions
Posts with mentions or reviews of TexTools-Blender.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-07.
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I have a question regarding texel density and UV space
If you are asking about a way to not have blender change your scale when packing, i'm not sure there is one. You can pack, then use something like Textools to apply the density to the "combined" selection, instead of individual islands. This will keep the density without adding margins. https://github.com/SavMartin/TexTools-Blender
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How would I go about straightening a UV shell like this in Blender?
This addon (free) has a rectify and align section: GitHub - http://renderhjs.net/textools/blender
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How to "uncurl" a crown shape into a flat rectangle?
If you know how to mark seams such that UV Unwrap will flatten it without any stretching, you can then use Geometry Nodes to set the position of each vertex to its UV, but I'm not sure how to account for scale. An easier way might be to install the addon TexTools and use "Create UV Mesh" from the N panel
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How do I bake a thickness map in Blender?
The latest release of TexTools has an option for baking thickness maps https://github.com/SavMartin/TexTools-Blender/releases
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Hello ! How can i create this part of the sword ? I tried with a deform modifier but i failed to achive this.
Exactly, it's a bit more complicated, but also it's not that hard to understand the basics. To improve your workflow I truly recommend getting familiar with TexTools addon for blender, it can save a lot of time.
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Having a bit of trouble on how I could get my ornamental details onto the trophy in a similar fashion to the second picture.
See uv mesh tool in textools.
- Using Blender for texure painting
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UV unwrapping has me pretty confused
TexTools
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Modeled my character in the Megaman Legends style!
Snap/align your UVs to the grid, it makes it far easier to do pixel art. I recently found the TexTools add-on that would've saved me a lot of time for this process!
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Baking leaves mesh with really bad details and artifacts that I can't seem to solve.
Oh wait you are baking only normals, i see. That's definitely a problems with topology then. Also, that's a pretty big model, i don't think you should cramp whole model onto 1 uv map. maybe split it into 2? or 3. Check out textools and apply checker map to see where your uv's gone bad, and where you need to work on stretching and on topology more. I could say more if you had a fbx file.
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Stats
Basic TexTools-Blender repo stats
17
1,850
8.5
14 days ago
franMarz/TexTools-Blender is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of TexTools-Blender is Python.
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