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Resource-Manager Alternatives
Similar projects and alternatives to Resource-Manager based on common topics and language
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CTR-tools
Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
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Alien-Isolation-Audio-Extractor
A simple tool to export and name sound files within Alien: Isolation.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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BulkImageConverter
An app for quickly converting directories full of images from one format to another
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ExcelDna-Unpack
Command-line utility to extract the contents of Excel-DNA add-ins packed with ExcelDnaPack
Resource-Manager reviews and mentions
- How do you convert a TGA file to a DDT file?
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Why are the U.S. voicelines the way they are?
Once you have your voice lines all you need to do is use Resource Manager to browse the Sound.bar and look up what the game has the files saved as i.e. americanvffarm.wav, make a new local mod folder, and then name your new lines to the existing ones and put them in the new mod's folder exactly where the base game has them, so replacing americanvffarm.wav would have a Sound folder and a DE folder within that where you would put all the American villager lines.
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Anyone know how I can get to the Age of Empires III: Definitive Edition “proto(y)” and “techtree(y)” files in the File Explorer??? I’m trying to get TownCenters to train wagons (like Bank and Factory) in Age of Empires III: Asian Dynasties, but can’t find it at all.
You will need the Resource Manager tool to open the Data.bar file (located under steamapps\common\AoE3DE\Game\Data) and from there you will be able to view/extract the files you need.
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Updated Tutorial: How to extract unit portraits PROPERLY
Download Resource-Manager. Seems like this software is new (we will use this softwre instead of DragonUnPacker+HyperRipper, because it has the benefit of understand the filenames of each pictures.
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A note from our sponsor - SaaSHub
www.saashub.com | 26 Apr 2024
Stats
AOE3-Modding-Council/Resource-Manager is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Resource-Manager is C#.
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