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PresentMon Alternatives
Similar projects and alternatives to PresentMon based on common topics and language
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MTuner
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 4 and 3, Android and other platforms
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better PresentMon alternative or higher similarity.
PresentMon reviews and mentions
Posts with mentions or reviews of PresentMon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-28.
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What part could be failing in my pc that's causing drastic fps issues?
Use PresentMon to figure out if it's a CPU or GPU issue. (GPUBusy)
- Intel PresentMon Beta 0.6
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When you consider upgrading 9900k?
EDIT - Intel's Presentmon has a "gpu busy" metric kinda designed to tell you if the gpu is waiting on the rest of the system and it's platform independent so should work with amd/nvidia stuff. https://game.intel.com/story/intel-presentmon/
- PresentMon 0.5 beta source code will be released on GitHub next week
- Intel PresentMon - A new gaming performance overlay and telemetry application to monitor and measure your gaming experience
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Nvidia optimization full screen vs windowed borderless
You can also check the presentation latency with PresentMon
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M&K changes feel like a band-aid on a bullet hole.
Borderless for DX12 and Vulkan games has no input delay. In fact those APIs don't have exclusive fullscreen support anymore. Why would the engineers who designed those get rid of "exclusive fullscreen" support if it wasn't useful? In fact most new games which offer a "fullscreen" option are faking it, you can use PresentMon to see which DXGI presentation mode is being used.
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PSA - You can now elevate OpenGL/Vulkan games to a DXGI Swapchain on today's drivers (526.47)
This behaviour can be monitored using PresentMon (best used on a second display) as well. This new DXGI layer would appear as Composed: Flip, Hardware: Independent Flip, or Hardware Composed: Independent Flip, while classic methods would appear as Hardware: Legacy Flip (if FSE was engaged) or Composed: Copy with GPU GDI.
- Infinite runs much worse after reinstalling Windows 10 (Massive fps drops abd stutters)
- Windowed OpenGL with Windows DWM
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 May 2024
Stats
Basic PresentMon repo stats
17
1,477
9.8
8 days ago
GameTechDev/PresentMon is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of PresentMon is C++.
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