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GASDocumentation Alternatives
Similar projects and alternatives to GASDocumentation
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Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better GASDocumentation alternative or higher similarity.
GASDocumentation reviews and mentions
Posts with mentions or reviews of GASDocumentation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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For anyone making a multiplier game GAS is actually insane and more than worth the effort
GAS Documentation is the single best source of information on GAS. Read it too to bottom, then read it again. Unreals documentation on GAS is.... lacking.
- Ressources on how to build a P2P multiplayer 3rd person ARPG ?
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VR with GAS?
It has a quite steep learning curve at first so expect some time to learn and experiment with it. https://github.com/tranek/GASDocumentation this is highly recommended with great examples and explanations on what GAS is about and how it works.
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I'm ready to bail on Unreal Engine
The GAS system is a severely overcomplicated command pattern with networking, and it's absurd what we shoehorn into it because we don't have something simpler. I get that it's configurable or whatever, but frankly I hate it. It has too many edge cases and caveats, and the community had to figure it out on their own.
- 2 years of swapping from Unity to Unreal Engine, getting a MegaGrant, making the game 1047% more awesome, and finally about ready for Closed Alpha with real players. I am tired...and super proud and excited.
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Gameplay Ability System... for the little guy?
tldr; This is your best friend: https://github.com/tranek/GASDocumentation GAS is very complex and hitting walls constantly is probably normal in this case. It handles edge cases around multiplayer so even if its implemented, you need to understand concepts to be able to use it properly.
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combat system, Help!
Core concepts would be events, animation notifications, behavior trees, navigation system and likely the gameplay ability system
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Buff effects and actor spawning
The bible : https://github.com/tranek/GASDocumentation
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i swear it’s worth learning if your mental health can take it
GAS Companion provides a bunch of template classes (pawns, player controllers, etc.) that are already set up with Ability System Components and Attribute Sets, so you don't have to write all of that complicated code yourself. You can just pick one, and immediately start creating abilities for your characters. The classes are structured similarly to the ones in tranek's GASDocumentation project, so they'll look familiar if you've ever checked that out.
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I've added a forest area to a game I'm making.
If you go to the page 'https://github.com/tranek/GASDocumentation', the tutorial is well made.
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
Basic GASDocumentation repo stats
49
3,819
5.6
24 days ago
tranek/GASDocumentation is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of GASDocumentation is C++.
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