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GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
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InfluxDB
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GAS Companion provides a bunch of template classes (pawns, player controllers, etc.) that are already set up with Ability System Components and Attribute Sets, so you don't have to write all of that complicated code yourself. You can just pick one, and immediately start creating abilities for your characters. The classes are structured similarly to the ones in tranek's GASDocumentation project, so they'll look familiar if you've ever checked that out.