FastCollisionDetectionLib

C++ adaptive grid for fast collision detection between AABB particles. (by tugrul512bit)

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  • What should be run-time of an octree of 20000 particle AABBs?
    1 project | /r/gamedev | 4 Apr 2022
    If anyone wants to benchmark, source code here https://github.com/tugrul512bit/FastCollisionDetectionLib. It works only less than 32 overlapping on same volume(cell) its designed to work only with moderately colliding particles with or without teapot-in-stadium problem.

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Basic FastCollisionDetectionLib repo stats
1
12
3.1
8 months ago

tugrul512bit/FastCollisionDetectionLib is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of FastCollisionDetectionLib is C++.


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