FastCollisionDetectionLib
smf
FastCollisionDetectionLib | smf | |
---|---|---|
1 | - | |
15 | 709 | |
- | 0.0% | |
3.1 | 0.0 | |
8 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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FastCollisionDetectionLib
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What should be run-time of an octree of 20000 particle AABBs?
If anyone wants to benchmark, source code here https://github.com/tugrul512bit/FastCollisionDetectionLib. It works only less than 32 overlapping on same volume(cell) its designed to work only with moderately colliding particles with or without teapot-in-stadium problem.
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