FastCollisionDetectionLib
wotpp
FastCollisionDetectionLib | wotpp | |
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1 | 2 | |
15 | 73 | |
- | - | |
3.1 | 0.0 | |
8 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | Mozilla Public License 2.0 |
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FastCollisionDetectionLib
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What should be run-time of an octree of 20000 particle AABBs?
If anyone wants to benchmark, source code here https://github.com/tugrul512bit/FastCollisionDetectionLib. It works only less than 32 overlapping on same volume(cell) its designed to work only with moderately colliding particles with or without teapot-in-stadium problem.
wotpp
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March 2021 monthly "What are you working on?" thread
I have some more examples on the GitHub repo here.
- My friend made a programming language.. It's terrible and I hate it
What are some alternatives?
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aulang - simple and fast scripting language
Lithe-POC - Proof of concept of a functional reactive UI library.
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cavi - performant utilities for closed hierarchies
pika - A WIP little dependently-typed systems language
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
Matrix - Easy-to-use Scientific Computing library in/for C++ available for Linux and Windows.
starlight - JS engine in Rust
xvm - Ecstasy and XVM
fastcode - A unique blend of C, Java, and Python tailored for those who desire a simple yet powerful programming language.