Challenges of compiling OpenGL 4.3 compute kernels on Nvidia

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  • shaderc

    A collection of tools, libraries, and tests for Vulkan shader compilation.

  • I actually did that too. I tried using google's shaderc to compile my existing OpenGL 4.3 codebase to SPIRV binaries and load it from a OpenGL 4.6 context. Sadly this did not fix my issue, the Nvidia compiler crashed the same way.

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