Self-organising textures from cellular automata

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  • post--selforg-textures

    Self-Organising Textures

  • Very interesting work. The bottom of the article has links[1] to the GH repo, but I take it that it's a private repo?

    1: https://github.com/distillpub/post--selforg-textures

  • WaveFunctionCollapse

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

  • This reminds me a lot of the WaveFunctionCollapse texture generation algorithm [0]. It "generates bitmaps that are locally similar to the input bitmap."

    Very cool!

    [0]: https://github.com/mxgmn/WaveFunctionCollapse

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