61 billion ray/box intersections per second (on a CPU)

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • The BVH code is mostly in this (somewhat misnamed) file: https://github.com/fegennari/3DWorld/blob/master/src/cobj_bsp_tree.cpp

  • WorkOS

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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