How can i build a graphic engine in C#?

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  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • Once you learn how game engines generally work, you will need https://github.com/dotnet/Silk.NET and potentially https://github.com/Sergio0694/ComputeSharp

  • ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

  • Once you learn how game engines generally work, you will need https://github.com/dotnet/Silk.NET and potentially https://github.com/Sergio0694/ComputeSharp

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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