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I am trying to imagine what a page of code laid out by a professional designer would look like and I can hear a million programmers screaming bloody murder in my head about the thoughtful use
There are beautiful programmer fonts nowadays that look amazing on Apple's high resolution screens.
There are several GUIs for Vim/Neovim that take advantage of the GPU and the text rendering abilities of modern computers in general and Macs in particular [1].
And once you get used to seeing your code this way, it's hard to go back.
[1]: https://github.com/neovide/neovide
I was trying to find the original justification for why macOS was removed from Proton, but could not find any official word apart from some comments in [https://github.com/ValveSoftware/Proton/issues/1344](this issue).
It was quite odd because the original herald of Steam Play had macOS front and center, even with exclusive cosmetics if you launched the game on macOS.
Osmos.io is built on Rust so that’s LLVM. No commercial vendor involved.
There is Mold (https://github.com/rui314/mold) as an alternative but it doesn’t support MacOS yet and that’s a blocker for our team.
I agree, that's a really great example. It would be even more natural for tags in org-mode, which already supports drawing tags away from the text itself to a far-right column, but they really could be moved in the other direction to the left of a hairline next to the bullets, and they'd be more readable.
BTW, Nicolas has a lot of interesting packages exploring use of graphical design elements in Emacs apart from the Nano Emacs stuff; for example, there's https://github.com/rougier/svg-tag-mode. I love how he chooses to represent dates and dates with times attached, and to distinguish active vs. inactive dates with shading rather than "[" and "<". That actually makes it easier to spot a common org-mode mistake without having to call up the agenda.
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