[FO4] I am attempting to create some starcraft stuff for fallout 4. I am looking for some advice on modeling in blender and implementing them in FO4.

This page summarizes the projects mentioned and recommended in the original post on /r/FO4mods

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  • nifskope

    A git repository for nifskope.

  • You want a few tools to make mods : Nifskope, Material Editor, B.A.E., OutfitStudio, and of course xEdit and Creation Kit. For blender I also use Nifly and Retopoflow. I'm sure there is always more but these are the ones I use the most.

  • nifly

    C++ NIF library for the Gamebryo/NetImmerse File Format

  • You want a few tools to make mods : Nifskope, Material Editor, B.A.E., OutfitStudio, and of course xEdit and Creation Kit. For blender I also use Nifly and Retopoflow. I'm sure there is always more but these are the ones I use the most.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • retopoflow

    A suite of retopology tools for Blender

  • You want a few tools to make mods : Nifskope, Material Editor, B.A.E., OutfitStudio, and of course xEdit and Creation Kit. For blender I also use Nifly and Retopoflow. I'm sure there is always more but these are the ones I use the most.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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