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Sure, but this is due to the nature of the work we do. How would you set up an automated test to make sure the audio system plays sounds correctly, for example? How do you set up an automated test to tell if the game isn't as fun with the new controller scheme? I've seen a few companies try heavily automated testing, and it inevitably wastes huge amounts of resources for little gain. A small QA team that plays the game every day is still the best way to keep the quality bar high. I'm a huge fan of automated testing where it makes sense (for instance, in my scripting language Jinx, I have a large battery of automated unit tests), but it just doesn't work well for most games, with some rare exceptions.
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