Legion Scheduling and Querying in Hands-On Rust

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust_gamedev

Our great sponsors
  • SonarLint - Deliver Cleaner and Safer Code - Right in Your IDE of Choice!
  • Scout APM - Less time debugging, more time building
  • SaaSHub - Software Alternatives and Reviews
  • bevy

    A refreshingly simple data-driven game engine built in Rust

    Thought 1: If you're looking to make a production game now or you have a relatively biggerish code base (more than 100k lines you've written), I don't think that I'd switch. Bevy's API churn is high (every release sees major changes), though I really do appreciate the activity. Every iteration generally feels better than the previous one, but there are a bunch of minor changes that end up slowing you down. And if you have a bigger code base, that will feel painful with each new release, especially if you're relying on some of the bevy ecosystem (which will maybe always be split between old and new versions).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts