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Thought 1: If you're looking to make a production game now or you have a relatively biggerish code base (more than 100k lines you've written), I don't think that I'd switch. Bevy's API churn is high (every release sees major changes), though I really do appreciate the activity. Every iteration generally feels better than the previous one, but there are a bunch of minor changes that end up slowing you down. And if you have a bigger code base, that will feel painful with each new release, especially if you're relying on some of the bevy ecosystem (which will maybe always be split between old and new versions).