MSAA 4X for render textures?

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Github issue about MSAA: https://github.com/raysan5/raylib/issues/65 Something like this is how you do it with raw gl: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing how you might do it purely with raylib I am unsure. But in that issue is this linked fragment shader code to do fxaa https://pastebin.com/ZE6w1LKi

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