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For generating server and client code from an interface description, you may try tonic for gRPC with protobuf as your interface language, or tarpc if you want to describe the API in Rust.
My code is here if you want to take a look: https://gitlab.com/Askerad/esper.rs
For generating server and client code from an interface description, you may try tonic for gRPC with protobuf as your interface language, or tarpc if you want to describe the API in Rust.
I'm not sure if this matches what you are looking for, but perhaps The Little Book of Rust Books is of interest to you? It links to resources like The Rustonomicon, for example.
using egui/eframe, is there any way to draw a pixels surface into it? (not the other way around, i don't want egui on top of a pixels window)
This issue appears to reflect the current state of things but doesn't go into much detail: https://github.com/golang/go/issues/36365
What controls the version of the std docs that show on doc.rust-lang.org? I see it says the docs are for the most recent Rust version 1.58.0, but the docs for PartialOrd don't contain an example that I added that should have been in there since 1.56.0.
Module discovery and path naming were also very confusing for me when I first started with Rust. /u/masklinn gave a great explanation of your situation, but I thought it'd be helpful to also have an example of the different ways you can declare, import, and use modules. I put together a repo here: https://github.com/pmsanford/rust-modules-example that attempts to show this which you can clone and play around with yourself. I hope it's helpful.
Every release gets an entry on https://blog.rust-lang.org that has release notes.