OpenGL 3.2 segfault on MacOS 10.15 when calling glDrawElements

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/opengl

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  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    A cursory google shows that other people are reporting similar issues. A comment on the second link recommends trying to force the apple driver into using 4.1 core instead of 3.x as apparently it's an entirely different code path.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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