Using Vulkano to render to an OpenGL-image (+MoltenVK)?

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  • vulkano

    Safe and rich Rust wrapper around the Vulkan API

  • So far, this is going reasonably well, but there is one major hiccup. I can’t seem to find a way to have Vulkano draw into an existing OpenGL-texture, or even another way to share memory between them. There is an example for roughly what I'd need, but this seems to be only supported on Linux.

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