What to consider when trying to target Web + native platforms (Linux, Windows, macOS, Android, iOS) for a graphics project?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  • Doing all that in Rust might be too much to ask for; there are libraries like Magnum that make it pretty easy to support Windows/Linux/Android and Emscripten/WebAssembly, but I'm not sure you're going to find anything that's not in C++, and/or that works on mac.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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