How do you add lowest-cost road networks to infinite procedural worlds?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/proceduralgeneration

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  • WaveFunctionCollapse

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

    Since its not mentioned yet WaveFunctionCollapse could also be an alternative to look into.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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