Marching cubes implementation

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

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  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • Yes, that's my project. The marching cubes code is part of the voxel code here: https://github.com/fegennari/3DWorld/blob/master/src/voxels.cpp

  • Marching-cubes-cpp

    Compute shader implementation of the marching cubes algorithm in C++

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  • I think he wants to know under what license you've released this code, in case anyone wants to use it. You can find a list of open source licenses here: https://opensource.org/licenses. Usually this licence is added in a LICENSE.md file in the github repo, see https://github.com/github/choosealicense.com/blob/gh-pages/LICENSE.md for example.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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