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quarchitect
Discontinued Engine-agnostic map parsing and building library for Rust. [Moved to: https://github.com/QodotPlugin/quarchitect] (by Shfty)
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qodot-plugin
Discontinued Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin] (by Shfty)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Shalrath has been released on crates.io with generated HTML documentation available via docs.rs, and source code available on GitHub.