Announcing Shalrath: A Quake map parsing library for Rust.

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  • quarchitect

    Discontinued Engine-agnostic map parsing and building library for Rust. [Moved to: https://github.com/QodotPlugin/quarchitect] (by Shfty)

  • Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

  • qodot-plugin

    Discontinued Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin] (by Shfty)

  • Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Shalrath is based on the map parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

  • shalrath

    A rusty, spiky, heat-seeking quake map parser.

  • Shalrath has been released on crates.io with generated HTML documentation available via docs.rs, and source code available on GitHub.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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