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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.
Ogre has been released on crates.io with generated HTML documentation available via docs.rs, and source code available on GitHub.