Announcing Ogre: A Quake and Half-Life texture WAD parsing library for Rust.

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • quarchitect

    Engine-agnostic map parsing and building library for Rust.

  • Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

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  • qodot-plugin

    (LEGACY) Quake .map support for Godot 3.x

  • Ogre is based on the WAD parsing functionality from Quarchitect, a Rust rewrite of the backend logic that powers the Qodot plugin for the Godot game engine, allowing users to import textures, geometry and entities from Quake-derived map and WAD formats for use in Godot scenes.

  • ogre

    A rusty, dual-wielding Quake and Half-Life texture WAD parser. (by QodotPlugin)

  • Ogre has been released on crates.io with generated HTML documentation available via docs.rs, and source code available on GitHub.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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