Where's My Body (HTML5) - Behind the Game

This page summarizes the projects mentioned and recommended in the original post on /r/gdevelop

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  • tiled

    Flexible level editor

  • Levels in Where's My Body was designed on a separate software called Tiled. It is easy: Insert your tilesets > draw your map > export as Image > Insert the exported image to GDevelop! I find it easier and an incredibe time-saver since putting tiled sprites in GDevelop one by one, rotating it manually - in my opinion - is not efficient. With tiled, all the tools you need to design a level is available.

  • aseprite

    Animated sprite editor & pixel art tool (Windows, macOS, Linux)

  • Next, creating assets using Aseprite. To save time, I animate with as few frames as possible. The longest animation in Where's My Body is only 4 frames long:

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  • GDevelop

    :video_game: Open-source, cross-platform game engine designed to be used by everyone.

  • Making animations took almost a day. All sprites are 32x32 (except the intro and the ending visuals). Even by this point, not all animations are completed; just enough to get the programming part going! Now this is my favorite part. GDevelop is a heaven for a guy who couldn't code at all - like me! It's easy to understand, the community are helpful, and exporting a game is a simple one-click away!

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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