DirectX11 Support is Coming to Guild Wars 2

This page summarizes the projects mentioned and recommended in the original post on /r/MMORPG

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  • d9vk

    A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

  • There's even a fucking translation layer for Vulcan on Linux/Wine available that boosts performance by a huge margin ... and you can even run them in Tandem, going from DX9 to DX12 to Vulcan ... and it fucking works. Here's a great guide: https://en-forum.guildwars2.com/topic/22771-playing-guild-wars-2-on-linux-performance-optimizations-and-more/ ... you can even run the game on Intel HD integrated Graphics from 4th gen and older CPUs through an OpenGL layer.

  • d912pxy

    DirectX9 to DirectX12 API proxy for Guild Wars 2

  • There was a Translation-layer plugin, for years, called d912pxy that massively improved framerates and framerate-stability, maintained by a single person ... I never had an issue with it over three different systems. The Author said hhe'd probably no longer support the project after the DX11 update.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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