Videogame for a 1-year school project, what scale is realistic for a beginner? (I have several ideas)

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
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  • PhysicsExamples2D

    Examples of various Unity 2D Physics components and features.

  • A generalist engine such as Unity or Unreal Engine will take much more effort to learn and use but will allow you to choose whatever type of game you want to write and give you complete control of what your game is.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • ink

    inkle's open source scripting language for writing interactive narrative. (by inkle)

  • A specialist engine such as Ren'py Twine, or Inkle for VNs; Adventure Game Studio or Visionaire for point and click will give you good results but with more limitations. These engines generally don't require coding so are suitable for artists but can often be expanded a little to support extra gameplay features. Nowhere near as powerful in general as the more general engines but easier to get something engaging from it in a limited timeframe and without starting high on the skillset. These aren't toy engines either- all of these have produced popular games when done with skill, such as the Blackwell and Deponia series.

  • twinejs

    Twine, a tool for telling interactive, nonlinear stories

  • A specialist engine such as Ren'py Twine, or Inkle for VNs; Adventure Game Studio or Visionaire for point and click will give you good results but with more limitations. These engines generally don't require coding so are suitable for artists but can often be expanded a little to support extra gameplay features. Nowhere near as powerful in general as the more general engines but easier to get something engaging from it in a limited timeframe and without starting high on the skillset. These aren't toy engines either- all of these have produced popular games when done with skill, such as the Blackwell and Deponia series.

  • dialogic

    💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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