Twitter's new font, Chirp, is apparently giving some users headaches

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • OPS - Build and Run Open Source Unikernels
  • Scout APM - Less time debugging, more time building
  • GitHub repo markdown-tweet-scheduler

    Schedule daily tweets from markdown files in your repo, posted via github actions.

  • GitHub repo tweak-new-twitter

    Browser extension which removes algorithmic content from Twitter, hides news & trends, lets you control which shared tweets appear on your timeline, and adds other UI improvements

    If you don't like the new font or Follow/Following buttons, my browser extension/user script for Twitter can now get rid of them, screenshots in the release notes here (the latest Chrome version is still pending review at the time of typing):

    https://github.com/insin/tweak-new-twitter/releases

    I tried turning Chirp back on after a full day of coding at work and it's even worse when your eyes are starting to get tired, genuinely unpleasant to look at (on Windows, at least).

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • GitHub repo Font-Awesome

    The iconic SVG, font, and CSS toolkit

    * https://fontawesome.com/

    I don't think this will push fonts/foundaries to add the twitter logo any more than I feel pushed to use the twitter logo in handwriting. Fonts are very nice in that the user still enjoys a high level of choice in the matter. Heck, even the twitter nonsense could be fixed with a stylus/tampermoney script of one or two lines.

  • GitHub repo urho3d

    Cross-platform 2D and 3D game engine

    This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.

    I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.

    (Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts