Porting a game to android

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • This new Android game kit is a step in the right direction because now you have less JNI/NDK stuff to deal with, BUT it locks you into the Google ecosystem even more. I would not recommend. Most PC game ported to mobile/other platform use SDL2 to manage the audio/input/file access cross platform. And then use something like bgfx or angle for the rendering back end.

  • angle

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

  • This new Android game kit is a step in the right direction because now you have less JNI/NDK stuff to deal with, BUT it locks you into the Google ecosystem even more. I would not recommend. Most PC game ported to mobile/other platform use SDL2 to manage the audio/input/file access cross platform. And then use something like bgfx or angle for the rendering back end.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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