For the AGE engine that uses ECS, does anyone know how they connected the json definitions to C# code?

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • Json.NET

    Json.NET is a popular high-performance JSON framework for .NET

  • https://www.newtonsoft.com/json is the most popular json serialization library in .net.

  • Nez

    Nez is a free 2D focused framework that works with MonoGame and FNA

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  • AnyClone

    A CSharp library that can deep clone any object using only reflection.

  • There are two c# libraries, which make the last task pretty straight forward: AnyClone and AnyDiff. The first when simply duplicates an object, the latter allows to create a new object with the differences between two objects applied.

  • AnyDiff

    A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.

  • There are two c# libraries, which make the last task pretty straight forward: AnyClone and AnyDiff. The first when simply duplicates an object, the latter allows to create a new object with the differences between two objects applied.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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