Nez is a free 2D focused framework that works with MonoGame and FNA (by prime31)

Nez Alternatives

Similar projects and alternatives to Nez

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Nez alternative or higher similarity.

Nez reviews and mentions

Posts with mentions or reviews of Nez. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • How easy is Monogame for a beginner coming from game engines?
    6 projects | /r/monogame | 23 Dec 2022
    Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
  • Looking for advice on making a command line "dev console"
    2 projects | /r/monogame | 14 Nov 2022
  • Entity System for Nez?
    2 projects | /r/monogame | 26 Jul 2022
    I think the FAQ you found is outdated. Nez still has an ECS system updated as recently as 3 months ago, and the Core class still has the code for handling scenes and scene transitions. The relevant FAQ is here, a year newer than the other.
    2 projects | /r/monogame | 26 Jul 2022
    They still have an Entity-Component system, but no longer an Entity-Component-System system. The part of the FAQ I’m referring to is here: Entity Systems
  • I need to make a game in WPF
    2 projects | /r/csharp | 10 Feb 2022
    If your background is in C#, and you think Unity is overkill or you don't want to be taken out of a pure code ecosystem (unity is like a glorified level editor), then I would highly recommend MonoGame using the Nez framework . Its all C#, and it gives you everything you need to start making a game and nothing else - just the kitchen sink. It gives you a game loop, media capabilities, an actor system, a UI system, collisions, animation tweening, and a lot more. The code to get started is literally simpler than a new WPF app. Check out the sample library. The code to create a 2d tileset game with collisions, a follow camera, and a movable character who can shoot fireballs is only 300 lines long.
  • Are there any common practices/conventions that I should know about?
    3 projects | /r/monogame | 10 Oct 2021
    Here's an example of a more fleshed out game engine built for monogame:
  • I am looking for a new engine. Any suggestions?
    3 projects | /r/gamedev | 15 Sep 2021
    If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
  • For the AGE engine that uses ECS, does anyone know how they connected the json definitions to C# code?
    4 projects | /r/roguelikedev | 9 Jun 2021
  • What programming language, library, etc should I use?
    3 projects | /r/gamedev | 8 Jun 2021
    You want a minimal library that gives you a solid base to implement your own systems, and also in C#? Probably the Monogame Framework. It's what games like Celeste, Fez, Stardew Valley, and Streets of Rage 4 were made using. If you want a few of the "standard" game engine systems pre-built but not to the same extent as something like Unity, most would recommend adding the Nez Framework as an accompaniment to Monogame.
  • 2d level editor for 2d platformers and rpg?
    3 projects | /r/monogame | 1 Apr 2021
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Basic Nez repo stats
21 days ago

prime31/Nez is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of Nez is C#.

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