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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Of course you can: opengl and vulkan are originally written in c. If you would like to create your own engine you can learn them (opengl is simpler). If you prefer to use an already existing engine, I would suggest raylib, a library for writing games in c (and a lot other languages). It is very portable and easy to use, their examples are very well made. I made some games with it, if you are interested I made a raycasting engine inspired to old doom games (nothing too special)
Source: https://github.com/skeeto/asteroids-demo Source guide/walkthrough: https://idle.nprescott.com/2021/understanding-asteroids.html
Of course you can: opengl and vulkan are originally written in c. If you would like to create your own engine you can learn them (opengl is simpler). If you prefer to use an already existing engine, I would suggest raylib, a library for writing games in c (and a lot other languages). It is very portable and easy to use, their examples are very well made. I made some games with it, if you are interested I made a raycasting engine inspired to old doom games (nothing too special)