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That's not it, I mean the "declare" statements that aren't even listed in the grammar, but are needed to give the type checker information about C API exports. The analyzer even hardcodes a bunch of them.
luau-lsp for example ships this globalTypes.d.lua file[1] for Roblox development and let's you configure your own.
[1]: https://github.com/JohnnyMorganz/luau-lsp/blob/4b7872349d9b8...
ECS architectures are used in a number of young open source game engines, such as Bevy[1]. I haven't done game development for a long time, but hearing about an architecture that does away with the heavy and complex OOP you often see in games makes me want to dip my toes in again and check it out.
[1]: https://bevyengine.org/