A refreshingly simple data-driven game engine built in Rust
I would definitely try to use MinimalPlugins though in your case, instead of DefaultPlugins, and the add dependencies based on what you need and what is supported by Bevy (and WGPU, if applicable). You can start with the headless example on Bevy and go from there.
Cross-platform, safe, pure-rust graphics api.
Sorry I don’t know much about Rasberry PI. Which rendering API are you using? WGPU fullly supports Vulkan on Linux and GLES3 as “best effort” (from their readme).
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
Godot is not the new Unity – The anatomy of a Godot API call
4 projects | news.ycombinator.com | 18 Sep 2023
Portable, cross-platform, reliable 3D library?
4 projects | /r/rust | 21 Jun 2023
Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
4 projects | /r/gamedev | 10 Apr 2023
OK so whose gonna tell them
5 projects | /r/rustjerk | 12 Mar 2023
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time.
11 projects | /r/bevy | 3 Mar 2023