Noob Question: Why Am I Getting The Error "The pipeline layout, associated with the current compute pipeline, contains a bind group layout at index 0 which is incompatible with the bind group layout associated with the bind group at 0"?

This page summarizes the projects mentioned and recommended in the original post on /r/wgpu

Our great sponsors
  • InfluxDB - Collect and Analyze Billions of Data Points in Real Time
  • SonarQube - Static code analysis for 29 languages.
  • Mergify - Updating dependencies is time-consuming.
  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

    A little bit of context: I am working on translating https://observablehq.com/@flimsyhat/tdse-simulation / https://davidar.io/post/quantum-glsl to a wgpu based implementation. So far, I have adapter the triangle example by adding a buffer that can be read to and written to by both the render shader and a compute shader. However, when I try to initialize the values in the buffer inside of a compute shader ( which I know can be done on the CPU as well, but I need to write to the buffer on the GPU eventually ), I get the error "The pipeline layout, associated with the current compute pipeline, contains a bind group layout at index 0 which is incompatible with the bind group layout associated with the bind group at 0". The only reference of this error I saw online was https://github.com/sotrh/learn-wgpu/issues/40, where the buffer was not initialized before it the compute shader attempted to write to it, however I don't think that is the case with mine.

  • wgpu

    Cross-platform, safe, pure-rust graphics api.

    Why is the hello-compute example able to write to a buffer without a layout the compute pipeline ( https://github.com/gfx-rs/wgpu/blob/trunk/wgpu/examples/hello-compute/main.rs )?

  • InfluxDB

    Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.

  • quantumv2

    Adding a layout to the compute shader is now causing the program to throw the error "Buffer (0, 1, Metal) is still mapped", even without using the buffer in the shader ( https://github.com/AlistairKeiller/quantumv2/tree/e3907711df134dab0693682ffb80622d69cc9745 ).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts