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As far as I know, raylib uses stb libraries to load its images. In particular, it uses stb_image.h, and from the documentation it supports: JPEG, PNG, TGA, BMP, PSD, GIF, HDR, PIC, and PNM. You'll have to look at the stb_image documentation for more details on this. With this in mind, it does not seem like raylib has any internal, or any dependency that supports the loading of the format you're looking for. I imagine you'll have to use an external library to load the required data for raylib's "Image" struct. Looking at how raylib uses stb to load data into its Image functions might be helpful: https://github.com/raysan5/raylib/blob/master/src/rtextures.c.