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wasmboy
Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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Bgb is a good one. If you’re looking for something open source check out my debugger/emulator: https://github.com/bassicali/gem
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https://github.com/Ragarnoy/GBMU Ours has a pretty advanced debugger (conditional breakpoints, ppu debugging). Also, running the project with the ‘registers_logs’ flag will dump the registers state at each instruction. If you do something similar on your emulator, you can diff both dumps and catch a bug.
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Finished building a working Game Boy Color emulator using Rust and WebAssembly 🎮🕹️
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Finished building a working Game Boy Color emulator using Rust and WebAssembly 🎮🕹️
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[Rust] Un émulateur de garçon de jeu écrit en rouille
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Tips on cleanly separating the UI code from the actual emulation code?