Bottom-up procedural generation algorithm that allows to generate cities with a spontaneous architecture pattern

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

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  • evolving-city-generation

    Real-time procedural city evolution in a tile-based top-down engine.

  • The roof_algorithm.cpp file just computes the 2D area of the roof (that is a set of adjacent tiles). Then there's the real algorithm that starting from that area "extrudes" the hip roof. You can find it here: https://github.com/Tarquiscani/evolving-city-generation/tree/main/src/graphics/algorithms/hip_roof

  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • If you're curious, my 3DWorld project GitHub is here: https://github.com/fegennari/3DWorld

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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