zwin VS unity-webxr-export

Compare zwin vs unity-webxr-export and see what are their differences.

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zwin unity-webxr-export
1 7
104 970
1.9% -
0.0 9.2
10 months ago about 1 month ago
C JavaScript
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zwin

Posts with mentions or reviews of zwin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-17.

unity-webxr-export

Posts with mentions or reviews of unity-webxr-export. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-12.

What are some alternatives?

When comparing zwin and unity-webxr-export you can also consider the following projects:

Deb_Dots - ⚠️ Deprecated repository. Codeberg is where the real action happens! ⚠️

A-Frame - :a: Web framework for building virtual reality experiences.

zen - The reference compositor implementation of Zwin protocol

three.js - JavaScript 3D Library.

arewewaylandyet - Sources for https://arewewaylandyet.com

Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)

InputSystem - An efficient and versatile input system for Unity.

webxr-samples - Samples to demonstrate use of the WebXR Device API

OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

MyBox - MyBox is a set of attributes, tools and extensions for Unity

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions