zork
smcamerons-python-adventure
zork | smcamerons-python-adventure | |
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5 | 3 | |
962 | 3 | |
0.0% | - | |
3.2 | 2.6 | |
over 1 year ago | about 1 year ago | |
Python | ||
GNU General Public License v3.0 or later | - |
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zork
- Source code for a 1977 version of Zork
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Port of Jak and Daxter. 99% written in GOAL, custom Lisp language by Naughty Dog
Zork ZIL was pretty Lispy (example at [1]). Whether it qualifies as "a Lisp" depends on your definition.
[1]: https://github.com/MITDDC/zork/tree/master/zork
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Who is familiar with the computer language that ran Zork?
I am looking at the one here on the GitHub: https://github.com/MITDDC/zork
- >Port Zork to C ... You can't see any compiler here!
smcamerons-python-adventure
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
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Text adventure game.
Here's a trivial text adventure in python I made when I was starting to learn python: https://github.com/smcameron/smcamerons-python-adventure
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Whats the best way to learn LUA?
The point though is to start with a very simple, well known, text only type of game, like interactive fiction or a "text adventure", or whatever they call Zork like games nowadays, which in its simplest incarnation is (or at least can be) pretty simple (i.e, mine is about 400 lines of Lua), but can be made arbitrarily more complex by adding new types of objects, object interactions, verbs, and sentence syntax that it can understand. It will give you a good feel for how to organize a Lua program, how to deal with data structures ("tables" in Lua), etc. It's simple enough, and being text only, you don't get caught up in details of the problem that don't actually have much to do with the language itself, but complex enough that you have to think a bit. I find it a good problem for new languages (I did the same thing when learning python.)
What are some alternatives?
jak-project - Reviving the language that brought us the Jak & Daxter Series
ink - inkle's open source scripting language for writing interactive narrative.
Abuse_1996 - SDL2 port of Abuse by Crack dot Com
twinejs - Twine, a tool for telling interactive, nonlinear stories
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
inform7-ide - A design system for interactive fiction based on natural language.