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The decompiler code is written in C++ [0], because you have to start with something.
https://github.com/water111/jak-project/tree/master/decompil...
Abuse, a 1996 PC side scrolling shooter, had a good chunk of it written in lisp.
Zork ZIL was pretty Lispy (example at [1]). Whether it qualifies as "a Lisp" depends on your definition.
Nice to see this has an advertised Nix build!
I hope to return to https://github.com/NixOS/nixpkgs/pull/72366 at some point, so all arches can be built similarly!
So, it's not GOAL, but I've been starting to work with https://fennel-lang.org and Love2d, and there's a twice-yearly Lisp Game jam that happens.
I've found that I like Fennel (and Janet as well, both created by the same author, though they have different maintainers) quite a bit. Turns out that having simple semantics and a very regular syntax makes for a language that makes writing basic code feel nice.