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The decompiler code is written in C++ [0], because you have to start with something.
https://github.com/water111/jak-project/tree/master/decompil...
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Abuse, a 1996 PC side scrolling shooter, had a good chunk of it written in lisp.
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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Zork ZIL was pretty Lispy (example at [1]). Whether it qualifies as "a Lisp" depends on your definition.
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Nice to see this has an advertised Nix build!
I hope to return to https://github.com/NixOS/nixpkgs/pull/72366 at some point, so all arches can be built similarly!
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So, it's not GOAL, but I've been starting to work with https://fennel-lang.org and Love2d, and there's a twice-yearly Lisp Game jam that happens.
I've found that I like Fennel (and Janet as well, both created by the same author, though they have different maintainers) quite a bit. Turns out that having simple semantics and a very regular syntax makes for a language that makes writing basic code feel nice.
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