smcamerons-python-adventure
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smcamerons-python-adventure | twinejs | |
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3 | 407 | |
3 | 1,794 | |
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2.6 | 8.5 | |
almost 1 year ago | 12 days ago | |
Python | TypeScript | |
- | GNU General Public License v3.0 only |
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smcamerons-python-adventure
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
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Text adventure game.
Here's a trivial text adventure in python I made when I was starting to learn python: https://github.com/smcameron/smcamerons-python-adventure
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Whats the best way to learn LUA?
The point though is to start with a very simple, well known, text only type of game, like interactive fiction or a "text adventure", or whatever they call Zork like games nowadays, which in its simplest incarnation is (or at least can be) pretty simple (i.e, mine is about 400 lines of Lua), but can be made arbitrarily more complex by adding new types of objects, object interactions, verbs, and sentence syntax that it can understand. It will give you a good feel for how to organize a Lua program, how to deal with data structures ("tables" in Lua), etc. It's simple enough, and being text only, you don't get caught up in details of the problem that don't actually have much to do with the language itself, but complex enough that you have to think a bit. I find it a good problem for new languages (I did the same thing when learning python.)
twinejs
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
- How to start making video games?
What are some alternatives?
ink - inkle's open source scripting language for writing interactive narrative.
RenPy - The Ren'Py Visual Novel Engine
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
inform7-ide - A design system for interactive fiction based on natural language.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gitbook - The open source frontend for GitBook doc sites
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.