zig-gamedev
Dev repo for @zig-gamedev libs and sample applications (by zig-gamedev)
UnityCsReference
Unity C# reference source code. (by Unity-Technologies)
zig-gamedev | UnityCsReference | |
---|---|---|
55 | 60 | |
2,669 | 12,440 | |
0.8% | 0.3% | |
8.6 | 7.1 | |
21 days ago | 3 months ago | |
Zig | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
Posts with mentions or reviews of zig-gamedev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
-
Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
-
Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
-
Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
-
Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
-
Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
- Goodbye to the C++ Implementation of Zig
UnityCsReference
Posts with mentions or reviews of UnityCsReference.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-23.
-
What's new in Unity 6? Overview of release updates and source code issues
So, I've equipped myself with the PVS-Studio code analyzer and investigated the C# part of the current engine version (6000.0.21f1), uncovering some interesting potential and explicit errors. However, instead of simply describing them, I'd like to invite you to test your code-analysis skills. Challenge yourself to find errors in the given code fragments and figure out how to fix it. Each snippet has a full answer below it, so you can check your guesses.
-
20 Top C# Frameworks and Libraries on GitHub for Building Powerful Applications
17. Unity
-
Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
-
Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
-
Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
-
Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
-
Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
-
Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
What are some alternatives?
When comparing zig-gamedev and UnityCsReference you can also consider the following projects:
mach - zig game engine & graphics toolkit
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
Oqtane - Oqtane is an open-source developer productivity platform for building modern .NET applications that run on Web, Desktop and Mobile.
HandmadeMath - A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`