zephyrus-sc2-parser
Preact
zephyrus-sc2-parser | Preact | |
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6 | 111 | |
37 | 36,062 | |
- | 0.3% | |
0.0 | 9.3 | |
12 months ago | 3 days ago | |
Python | JavaScript | |
MIT License | MIT License |
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zephyrus-sc2-parser
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Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
This is insanely cool! Very impressed you managed to implement a full parser in Rust.
I implemented a basic one in Rust a while back: https://github.com/ZephyrBlu/rust-parser
And a full one in Python with a few bells and whistles ages ago: https://github.com/ZephyrBlu/zephyrus-sc2-parser
Don't maintain either of them though :(, and the Rust one is super rough.
SC2 is a very interesting area for data analysis, but at the same time I found it very challenging. There is so much nuance and inconsistency across games it can be really hard to do accurately do things like categorize builds or measure build timings.
The area I ended up focusing on was builds, and I feel like I did some interesting stuff there: https://sc2.gg/reports/top-openings-2022/.
I found personal statistics less interesting than aggregate statistics. Even pro games are very volatile, ladder games even more so. Extremely hard to get reliable signal out of them if you're trying to track things across games. Even simple things like Collection Rate are poor indicators without significant categorization work (Matchup, build, opponent build, etc).
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Tools for analyzing the meta: build play rate, build win rate and build trees
There is the sc2reader parser which has been around for a while, and I also have a Python parser.
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Predicting Match Win Probability using Game Statistics
Check out this guy's work, he tracks a lot of details. https://app.zephyrus.gg/login https://github.com/ZephyrBlu/zephyrus-sc2-parser
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How to get first job as swe: two cents from an "experienced" FANG engineer
This is one of the projects I've been working on for over a year: https://github.com/ZephyrBlu/zephyrus-sc2-parser.
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I Will Be Your Personal SC2 Analyst for $10
I love analyzing SC2. I wrote my own replay parser, I created a replay analysis site (FYI this is an old video) and I regularly post graphics of stats/analyses such as:
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Statistics about IEM Katowice 2021
This is the parser: https://github.com/ZephyrBlu/zephyrus-sc2-parser
Preact
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Preact vs React: A Comparative Guide
In this post, we get to know more about Preact, one of this year's trending libraries. And we'll compare it to React to see which one suits better for our projects.
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Episode 24/13: Native Signals, Details on Angular/Wiz, Alan Agius on the Angular CLI
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid, Starbeam, Svelte, Vue, Wiz, and more…
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Proposal: Signals as a Built-In Primitive of JavaScript
Those who want to develop a library that can be used by any other reactive framework. I often see SignalLike type that tries to subtype it.
https://github.com/preactjs/preact/blob/757746a915d186a90954...
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Preact: Lightweight React Alternative
The official Preact documentation.
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How I built a cross-framework frontend library
At the very bottom of the image, there are 3 blocks that I chose to call application components. If you are building a cross-framework library, these can be built with whatever tools you want! Only catch is, all the tools you use to build it, will be needed by everyone consuming it. So choose wisely, and be mindful of how many kilobytes of third party code you will need in order to ship. In Schedule-X, I chose to use Preact. You will probably be fine with most lightweight virtual DOM libraries, and just like with frameworks there are a few to pick from.
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React Jam just started, making a game in 13 days with React
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R
> MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed:
https://github.com/microsoft/msfs-avionics-mirror/tree/main/...
preactjs may or may not be faster: https://preactjs.com/
Million.js is faster than preact, and lists a number of references under Acknowledgements: https://github.com/aidenybai/million#acknowledgments
https://million.dev/docs :
> We use a novel approach to the virtual DOM called the block virtual DOM. You can read more on what the block virtual DOM is with Virtual DOM: Back in Block and how we make it happen in React with Behind the block().*
React API reference > Components > Profiler:
- Have You Built with Preact?
- Quando um framework é melhor que a manipulação nativa do DOM
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HTML Data Attributes: One of the Original State Management Libraries
DEV is a Rails monolith, which uses Preact in the front-end using islands architecture. The reason why I mention all this is that it's not a full-stack JavaScript application, and there is no state management library like Redux or Zustand in use. The data store, for the most part on the front end, is all data attributes.
- Show HN: Cami.js – A No Build, Web Component Based Reactive Framework
What are some alternatives?
s2protocol-rs - Starcraft 2 Protocol Replay Reader
react-18 - Workgroup for React 18 release.
mpq - Decoder/parser of Blizzard's MPQ archive file format
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
rust-parser
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.
pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.
lit - Lit is a simple library for building fast, lightweight web components.
s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)
Svelte - Cybernetically enhanced web apps
SimpleDating - Open-source, free-to-use, non-profit dating application.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core