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>> React is not traditionally used for making games, but that's part of the fun and the challenge. R
> MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed:
https://github.com/microsoft/msfs-avionics-mirror/tree/main/...
preactjs may or may not be faster: https://preactjs.com/
Million.js is faster than preact, and lists a number of references under Acknowledgements: https://github.com/aidenybai/million#acknowledgments
https://million.dev/docs :
> We use a novel approach to the virtual DOM called the block virtual DOM. You can read more on what the block virtual DOM is with Virtual DOM: Back in Block and how we make it happen in React with Behind the block().*
React API reference > Components > Profiler:
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R
> MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed:
https://github.com/microsoft/msfs-avionics-mirror/tree/main/...
preactjs may or may not be faster: https://preactjs.com/
Million.js is faster than preact, and lists a number of references under Acknowledgements: https://github.com/aidenybai/million#acknowledgments
https://million.dev/docs :
> We use a novel approach to the virtual DOM called the block virtual DOM. You can read more on what the block virtual DOM is with Virtual DOM: Back in Block and how we make it happen in React with Behind the block().*
React API reference > Components > Profiler:
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R
> MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed:
https://github.com/microsoft/msfs-avionics-mirror/tree/main/...
preactjs may or may not be faster: https://preactjs.com/
Million.js is faster than preact, and lists a number of references under Acknowledgements: https://github.com/aidenybai/million#acknowledgments
https://million.dev/docs :
> We use a novel approach to the virtual DOM called the block virtual DOM. You can read more on what the block virtual DOM is with Virtual DOM: Back in Block and how we make it happen in React with Behind the block().*
React API reference > Components > Profiler:
Np.
From https://news.ycombinator.com/context?id=35887168 re: ipyflow I learned about ReactiveX for Python (RxPY) https://rxpy.readthedocs.io/en/latest/ .
https://github.com/ipyflow/ipyflow :
> IPyflow is a next-generation Python kernel for Jupyter and other notebook interfaces that tracks dataflow relationships between symbols and cells during a given interactive session, thereby making it easier to reason about notebook state.
FWIU e.g. panda3d does not have a react or rxpy-like API, but probably does have a component tree model?
https://news.ycombinator.com/item?id=38527552 :
>> It actually looks like pygame-web (pygbag) supports panda3d and harfang in WASM
> Harfang and panda3d do 3D with WebGL, but FWIU not yet agents in SSBO/VBO/GPUBuffer