zemeroth
tridify-rs
zemeroth | tridify-rs | |
---|---|---|
7 | 2 | |
1,378 | 11 | |
- | - | |
3.2 | 5.1 | |
about 1 month ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
-
Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
-
Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
-
What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
-
How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
-
Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
-
Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
-
RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
tridify-rs
-
Tridify-rs 0.2.2 released: A fast, simple and low level rendering framework
Tridify-rs (Originally named Ldrawy and based on Open GL) is a really simple but flexible and lightweight low-level GPU rendering framework based on Wgpu to create your own frameworks, engines, emulators... You name it!
-
Why are there no simple graphics framworks?
Here you can find it: https://github.com/luxgile/LDrawy
What are some alternatives?
citybound - A work-in-progress, open-source, multi-player city simulation game.
macroquad - Cross-platform game engine in Rust.
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Popsicle - Multiple USB File Flasher
three.js - JavaScript 3D Library.
woodpecker - Drill is an HTTP load testing application written in Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-quake - Quake map renderer in Rust
notan - Cross-platform multimedia layer
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.