zemeroth
woodpecker
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zemeroth | woodpecker | |
---|---|---|
7 | 4 | |
1,376 | 1,967 | |
- | - | |
3.2 | 2.0 | |
about 1 month ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
woodpecker
- My impressions of using the Drill performance testing tool
- What are some less popular but well-made crates you'd like others to know about?
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[Media] Introducing `pdc` a load testing library that can hit 500,000 req/sec
drill
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[ANN] servant-benchmark v0.1.1.1
I've recently published servant-benchmark, a small library that produces request files from Servant APIs to be used by external benchmarking tools. It currently supports exports for wrk, siege, and drill.
What are some alternatives?
citybound - A work-in-progress, open-source, multi-player city simulation game.
woodpecker - Drill is an HTTP load testing application written in Rust
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
habitat - Modern applications with built-in automation
Popsicle - Multiple USB File Flasher
coreutils - Cross-platform Rust rewrite of the GNU coreutils
rust-quake - Quake map renderer in Rust
trust-dns - A Rust based DNS client, server, and resolver [Moved to: https://github.com/hickory-dns/hickory-dns]
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
parity-bitcoin - The Parity Bitcoin client
macroquad - Cross-platform game engine in Rust.
PumpkinDB - Immutable Ordered Key-Value Database Engine